![]() ![]() They’re pretty nice weapons apart from their weight, if only because they cost either nothing or $100 to use, and they’re competitive with much costlier weapons. I had “Weapon Pack 1″ DLC installed already, as it must’ve come packaged from when I bought the game. But then you need strong weapons to deal with enemies, so where do you balance the budget? There are little money pickups in each map as well as mini-achievements for each mission that award cash when completed, but I didn’t really try for those. ![]() You especially want a strong torso part since if that runs out of health, you’re dead, but you still want strong arms and legs since those getting destroyed greatly screws your accuracy and movement speed respectively. You’re given the option to replay any mission you’ve cleared previously, but I didn’t go back and grind out money. That said, I found myself low on funds especially during the last act of the game. When you buy a new part or weapon, you merely pay the difference (or are refunded it) between the old and new with zero loss. One thing I found neat was that instead of having a typical RPG “buy part, sell part for reduced value” system, you keep the full value of the things you buy no matter how long you use them. There are quite a few different parts and weapons to equip and naturally you unlock more the further through the campaign you get. Of course, the game has a weight limit vs power output system, so you won’t have all four filled unless you use weaker yet lighter gear. The initial setup of a missile launcher on the left shoulder and a gun on the right trigger is fine, but you might need some coordination to use all four. Your Wanzer has four weapon slots, one in each hand and one on each shoulder, and each of those four buttons is tied to those slots. I’m used to holding the controller with the index fingers on the triggers and I’d bring them up when necessary, but I needed to change to middle fingers on triggers and indexes on shoulders due to how the game works its weapons. I guess it’s been a while since I’ve done a third-person shooter and I couldn’t remember if I had inverted Y-axis or not. I actually had a little bit of trouble with the controls at first. I, um, may have tried to color my Wanzer in the ‘blue body, white limbs, red toes’ Gundam style. And there’s an ace-in-the-hole system he can use if things get too tough… Good thing he’s a natural despite no military training. ![]() From there, things get worse and Dylan ends up in the middle of a war. During a performance test of a prototype Wanzer, he learns of an attack by an unknown group of Wanzer pilots in the city around where his father works, so he rushes off in the prototype to go save him. This game is not a typical Front Mission, instead it has more in common with Front Mission Gun Hazard (SNES game), where you control one person in a third-person shooter environment with some on-foot sections, though this is all in 3D.ĭylan Ramsey is just a typical Wanzer engineer. A big draw is being able to customize not only the weapons the Wanzers use, but also the parts that make up their bodies, sometimes giving them different abilities. You have a number of pilots on your roster and they all have their own Wanzer, a giant humanoid battle robot they drive and fight with. There’s Multiplayer but I didn’t touch it at all.įront Mission as a series is typically a strategy RPG akin to Final Fantasy Tactics or Fire Emblem. I used an Xbox 360 controller but I did at least try keyboard and mouse a little bit. It took me about seven and a half hours to get to the end on Normal and I in no way got close to 100% completion. I got Dad Titanfall 2 for Father’s Day, and the mech combat inspired me to look at something I’ve owned for years and something else he finished years ago–Front Mission Evolved. ![]()
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