![]() ![]() While the series has gotten better about how it handles choice, consequence and morality, I can’t help but feel punished by its fairly arbitrary approach. ![]() Dishonored tracks this aspect of its world with a fairly binary “Chaos” system that almost universally punishes violence and aggression with more-or-less objectively bad consequences, including more obstacles and worse endings. The levels are littered with lore and narrative material to find and a host of other details and flourishes that make the setting feel alive and, well, immersive.ĭespite their vastly different subgenres/settings (Dishonored being a combination of Steampunk/”whalepunk” and the supernatural while Prey is all about aliens and futuristic sci-fi), all of these titles attempt to tackle the idea of the player’s choices and actions having consequences. Between their two major teams, they’ve released Dishonored 2, a standalone expansion, Death of the Outsider, and the sci-fi first-person survival-shooter Prey, all within just over a year of each other.Įach falls into the “immersive sim” blanket designation – they are open world games divided into smaller levels that make up for their lack of breadth with compelling depth, designed with many approaches to enemies and obstacles in mind. Find out more here.Īrkane Studios has had quite a busy schedule lately. Our 50 best games of the year countdown isn’t in any order, we’re just going through fifty of the finest the year has given us. Developer: Arkane Studios Publisher: Bethesda Platform(s): PS4, XB1, PC ![]()
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